Literature's Many Tools
A defense of my use of satire in The Nature of Puppets
(The first full step into Game Gene Theory)
Geoffrey Hamilton
March 26,1996
There is a great deal of misapprehension, within the Canadian literary
community, as to what constitutes successful, and 'good' literature. This misapprehention
constitutes an entire paradigm within Canlit, one which evangelizes a form of
realism. Within this paradigm, this convention is regarded as the only believable
form, and therefore the only acceptable one. As a result, followers of this
paradigm have allowed their prejudices to rule their view of the literary
decisions I have made in my novel, The Nature of Puppets.
My novel uses tools not used by the realist school, and I wrote it
according to my understanding of the purpose of literature. In this paper,
I've set out to prove that my instincts were correct. My investigation has
elicited more then enough evidence to establish that I was, and what I have
discovered is that my novel happens to employ structural tools which
originated prior to Don Quixote, and have lasted beyond The French Lieutenant's
Woman. The tools I use come from three basic areas: from the self-conscious school
(of which satire is a part), from a belief that all storytelling is game playing,
and from an understanding that all stories are arguments.
The relevant features of my novel employ the following tools: omniscience,
self-reflexivity, story within the story, consciousness of the reader,
ironic epiphany, overt internal references, fast pacing by minimizing
description, subservience of charactor to plot, myth structures, satire,
parody, the fairy tale, fantasy, false history, 'real' history as
counterpoint, literary criticism, and many other tools. I used these
delibrately, before I became aware that they followed the self-conscious
tradition (according to Metafiction, The Self-Conscious Novel, Six Walks
in the Fictional Woods, and Partial Magic). I originally used what I now
call self-conscious tools because they worked for me, and they were
appropriate for my aims. My using them is what Mavis Gallant would
call using my thumbprint. She said that unless it is a true voice,
it is nothing.
I always intended my writing to be for non-realists,
who I believe form a majority of the population, and so far, outside of
the Canlit realists, it is being well received.
The premise of the self-conscious school is formulated by the 'ludic theory'.
It states that stories are projects which the audience seeks to play with.
The rules (for lack of a better word) are set by the writer and
the audience willingly agrees to play - if it seems like a worth while
project - and so there is a contract. If the story begins with a prologue,
the rules are being told relatively directly. If there is no prologue, the
rules are presented more subtlety. Either way, the audience is not
suspending its disbelief simply because the writer has tricked it into
doing so. After all, how can an audience be tricked before the play begins?
It is doing so because it willingly desires to enter the project. Such is
the essence of all storytelling whether it is Shakespeare or Joan Collins.
However, these tools go against the school of realism first
formulated by Aristotle - a school which is currently dominant in Canlit circles.
Canadian writer Ray Smith demonstrates the realist paradigm, and the assumption
that there is no alternative: "The problem of the artist is to make a
representation of the world. That seems general enough to be taken as
acceptable by anyone" . This school believes, more of less, that a story
is a convincing imitation of nature (including dreams, some magic realism,
stream of consciousness, history, ect.), and that any break with the ability
to convince the audience of its reality is what Henry James once said was "a
betrayal of a sacred office" .
Voltaire satirized this attitude in
Candide . A 'man of taste' sets the rules of the realist paradigm for
Candide: ". . . ` one must a be original without being far-fetched;
often sublime and always natural; to know the human heart and to make it speak;
to be a great poet without any of the characters in the play appearing to be
poets themselves; to have perfect command of one's own language, and to use
it with fluent euphony, without forcing it, and without ever sacrificing the
sense to the rhyme".
Then the 'man of taste' is earnestly puffed-up by a supporter: "He knows
all about tragedies and books, and he has himself written a tragedy, which
was whistled off the stage, and a book, of which but one copy has ever been
seen outside a bookshop, and that was the one he presented to me with a dedication".
The 'man of taste's' failure is cited as proof of his greatness. If one
thinks of how marginalized much of Canlit is from the public, and the pride many
Canlit artists have in it, perhaps Voltaire's ridicule is still current. Later in
Candide a critic of 'fine art' says, "I don't consider they're a true
imitation of nature. You'll only get me to like a picture when I think I'm looking
at nature itself--and there aren't any like that. I have lots of paintings, but
I don't look at them any more" . Candide shows that the realist /
non-realist debate is not new, in fact it may be the oldest of literary debates.
Two millennia earlier, Plato also saw through the realist pretense
(the view might have been common in his day) and concluded that therefore stories
had no value, and so he eliminated the poet from his ideal republic. However,
Plato failed to see the significance of this pretense, as much as Aristotle
failed to see the significance of imitation. Whether the story is realism,
history, or the overtly self-conscious story, when a audience willingly
suspends disbelief, it is willingly deciding to play. The self-conscious
storyteller recognizes this, and knows there is no set limit to the number
of times the audience is willing to play what i call a game. In other words,
he can change the rules, or break it off in mid stride, and then start the
game over again as many times as the audience allows - a number which is
indeterminable. My experience as a reader and a writer bears this out.
This self-consciousness is older than the Greek chorus, but it is
Cervantes' Don Quixote which gives it a fresh form. Widely
considered the first novel, its whole premise rests on a man attempting to
turn fiction into reality, and his own
pitiable reality into great fiction. This is true to the point where, in
the second chapter of Don Quixote, he reads the first chapter of
Don Quixote and, critiques it. This self-conscious game is found
in every century since Cervantes; it is found in Hamlet , Candide ,
Tom Jones, Tristam Shandy , Ulysses , The Woman in the Dunes ,
The French Lieutenant's Woman , and Gravity's Rainbow . All stories
which were very successful, while using some, or all, of the self-conscious
tools at a writer's disposal. And the most widely used tool in the
self-conscious repertoire is satire.
Most examples of self-conscious fiction are, or have elements of,
satire, and my novel falls into this sub-grouping. The form of satire it
follows is both Horatian and Menippean: Horatian, because my novel is
narrated by Nature, and Nature is mildly ridiculing its own reason for
existence; Menippean, because it is overwhelmingly intended to be an intellectual
game.
The fact that my novel is a satire gives a further reason why the
realist paradigm has difficulty with it. John Clark and Anna Motto give this
account of satire: "In reading almost any satire, readers will frequently find
themselves face to face with the disruptive, the paradoxical, the grandly
illogical, the unacceptable". The satire I use is relatively subtle; it is
an absurd, black humour. The fact that I also parody some fairy tale
conventions, and include within that frame 'historical fact' seems to
bother some in the realist paradigm. The unrecognized satirical cause I
espouse with this parody is the ridicule of historical 'reality'.
My use of parody must also be defended. Clark and Motto explain it this
way, "...the reader can never become immersed in the story line per se
: He is automatically aloof from the characters and the fiction; in the absense of
empathy the reader is prompted to stand off from the work and to scrutinize the finer
points of its conception and composition. Clearly, such an "asthetic
distance" is a prime requirement of irony" . Clearly, if one
reads my book, it is what I am doing.
The problem is that realism distorts the idea of storytelling so
much that often people within the realist paradigm become incapable of
appreciating the 'required distance' of parody and so fail to see the irony
(There are two uses of the word distance in this essay.
The 'required distance' here is one which allows the reader to know of the
game and to play it. The other distance in this paper refers to the separation
which description creates between the reader and the story game. More on this
in the next paragraph.)
I once attempted to explain my use of exaggeration
to a realist writer and he responded, "If it's not going to be real, who's going
to read it?" Satire often goes unappreciated in this way.
An interesting sidebar regarding the realist paradigm is its
emphasis on description. I have never accepted the need to use the five
senses to any great degree, or to make love to the language in doing so.
Relevant description is necessary, description for it's own sake is not and
I believe it is detrimental to a narrative. The realist idea of description
is that it is fundamental, not subservient to narrative - I include character
description in this catagory.
Flaubert and Zola are the instigators of this emphasis according
to Georg Lukacs. He gives a useful analysis of the problem this creates.
He differentiates the realist emphasis on description, and the ancient
concept of storytelling exemplified by Voltaire's Candide
(characters reacting to events), as that between observing and
participating . Notice that this distinction is relevant to the
game concept. I have long felt this distinction; I would rather participate
in the story game than observe it from the sidelines. I put the blame for
this distance I feel from some realist texts, on excessive description, not on
realism per se.
There is another misapprehension regarding storytelling which needs
to be addressed: the message, or the point of a story. Canadian writer, Kent
Thompson, remarked, ". . . by making us 'see the point' the author has turned
his story into an intellectual exercise." This typifies the realist's fear
of didacticism in regards to stories. This attitude, in realist creative
writing circles, even extends to the intention of having attainable meaning.
In regards to this, one writer has said to me, "If you want to say something,
write an essay."
There are several responses to this attitude. First,
if one has nothing to say, why write? Secondly, all communication has meaning,
one might as well try to direct it. Thirdly, all meaning is argued, subtly or
not, for the reader to except.
Next, the need for meaning was as much
as admitted by Thompson, "We tend to read all stories as parables", yet there is
still resistance among many realists to accept this, and serve this expectation
on the part of readers.
Two writers have told me, separately, that once they feel they are starting
to have a point to their stories they abandon them; that is how absurd this
resistance has become. Lastly, story telling is an historically important
method for communicating meaning. In addition, the story is intended as
the game playing method of communicating meaning. An essay is not
intended to be seen as a game.
The meaning of my story is far from didactic, yet many have taken
the views of my characters, including the narrator, at face value. In my
novel, I have a parable to tell, but the moral is indifferent, and it is
ironic towards the characters' beliefs.
Now I will talk about the significance of the storytelling game.
It has been observed in many animals, including humans, that game playing
in the young is vital for leaning how to act in the 'real' situations which
crop up in an individual's life. Horseplay in childhood can help one learn to how fight
off a mugging in adulthood. As adults,
we play sports, tease one another, exercise, practice things, and try to
have fun. Games like these, and of all kinds, are valuable to people often
because they are not 'real'. Recently, the relief of stress has been
discovered to be possible by employing an alternative stress. Sports are
the most common alternative stress to be employed, but I have heard on the
news of people being given movies on video, movies which deal with a
specific problem in their lives. For example, a bereaving husband is
given a movie in which a fictional husband loses his wife. The stress
is relieved within the husband when he practices the grieving process
through the movie. This idea is not a new therapy, in fact it resembles
Aristotle's idea of catharsis. The therapy recognizes the traditional
purpose of stories, and the vital service they do for humanity
(something Plato failed to notice).
Even dreams are beginning to be understood as narrative games; in
dreams we test potential future situations, or vary past experiences, all
for therapeutic reasons. However, I don't wish to imply that storytelling
is only a serious therapy, or a silly game with no meaning, rather it is
both, and everything in between.
As a last point, it has been often said that life itself is a game,
and I have yet to hear of any evidence to disprove this hypothesis. It is
also frequently the case that, with many people, games are taken as seriously
as life itself. I have yet to see any evidence which would show why games
shouldn't be. The story game can be understood through this light.
Despite the general usefulness of Aristotle's ideas on imitation and
catharsis, he and his subsequent adherents have failed to understand that
stories are indeed games. The idea that realist forms come even close to
reflecting reality is preposterous. The realist form is only an agreed
convention which purports to be realistic by its consistency with its
own criteria. It is in this sense that the realist ideal involves play, and
so it conforms to the
ludic concept, and thus there is no harm from the realist conviction
in and of itself.
However, the realist paradigm allows the misconception
as to what stories are for, and can cause problems for the practitioners of the
self-conscious tradition. Therefore the self-conscious practioner is often
blocked by keepers of the realist faith, who have formed informal cliques to
protect their paradigm from self-conscious interlopers. Realists have come to
control much of the Canlit community, and their paradigm is, today, powerful
enough to block writers who understand the ludic concept, and use the
self-conscious tools of storytelling. These realist fans enforce versions of
Henry James stipulation, that no one should break the realist's sacred oath .
The following phrases embody the self-conscious school: "Art is not about
something but is something" (Barthelme); "You are actually
creating this situation when you are reading it" (Kosinski); "No art can
succeed when it is willingly taken for reality" (Sorrentino).
I personally believe that the writer makes the world in literature,
and not the other way around. His job is to set the rules, within the capabilities
of the desired audience, and to carry out a game which the audience sees as valuable
enough to play.
This defense of my novel's literary tools is only necessary due to
the realist's power within the community in which I find myself. My story, or
game, is called The Nature of Puppets , and it falls neatly into the
self-conscious tradition. Finally, under the presumption that a story which
prescribes to traditional tools should be successful, then my novel should
be immensely successful.
GRH