Terminator Catch
Distracting games work too well
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Geoffrey Hamilton

May 28, 2002

In the movie T2, with Linda Hamilton as Sara, Sara is intending to escape from a mental hospital from a psycho ward under prison conditions.

While trying to escape, Sara plans to throw a set of keys towards a guard in order to distract him long enough to assault him. If the guard is sure of her identity, he can decide that she is a foe and reject the game of catch. If he remains unsure of Sara's status as friend or foe long enough to see first that a game of catch is happening it might distract him. The plan is based on the fact that Sara knows that there is a compulsion to play catch, because it is a universal childhood game. For her the compulsion to play that game is obviously more powerful then any logical duty or serious intention the guard might have.

Everything happens in a split second without the use of language either in their minds or on their lips. Sara throws the keys and the guard automatically catches them which gives Sara the opening she needs to assault him.

She wins the fight of course, but this distraction tactic works and is used everyday in real life in all kinds of situations from politics to business. The basic idea is to find a game your opponent wants to play and give them no alternative but to play that game.