Meta-Chaos
Shake-Speare and Games
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Geoffrey Hamilton

March 23, 1997

An endless and unofficial war of taste between camps of realists and meta fictionalists which surfaces today over programs like The Simpsons and movies like Brazil, seems to have begun with Aristotle and Plato, but within the plays of Shakespeare, a kind of peace between the camps was made. Shakespeare's art within Midsummer-Night's Dream and King Lear is a marriage between self-referential and self-transcendent forms which both acknowledges its own artifice and attempts to transcend itself to show, among other things, how artifice reflects the real world in order to make chaos meaningful. Playing with all the attendant associations of the above task forms the backbone of that assertion, and the genres of comedy and tragedy function to expose the absurdity of life and the also the purposelessness of life, respectively.

Meta-artifice in drama has a long history and it was Plato's attempt to find something essential and edifying in drama which may be the first theory of meta-drama. He argued that drama is something which should draw attention to itself because it is potentially more perfect than nature. Aristotle responded that drama should be imitative of nature and then claims the experience is about catharsis, and this began the realist tradition. However, neither concept excludes the other if the unifying frame of 'play' is used to make sense of drama and this is what I believe forms the key to making sense of the seeming contradiction in Shakespeare's art.

Within the concept of 'play' drama is primarily an action which is what it is, an 'essence' itself -- play, not a reflection of reality but something real. Secondly it is an experience which is edifying to some degree -- for even if a drama is dull we learn not to see it again. Thirdly a playing with reality by mimicking the mind's interpretations of reality -- finally it is an actual experience which causes emotions. Through the use of game playing as an analytical tool the two paradigms can seem compatible.

Playing is an ancient and cross-species behavior, but meta-playing is a fairly new kind of game, and a search for the origins of meta-play will help demonstrate how Shakespeare's drama is a combination of something self-referential and transcendent.

Play, as a serious concept with which to view the world, began to gain respectability with J. Huizinga's Homo Ludens in the 1930s. He posited and attempted to demonstrate that all culture is purposeless play. He argued that as play is within a deterministic universe, and yet just happens to mean something that is not deterministic, then play must be outside nature: "In play there is something 'at play' which transcends the immediate needs of life and imparts meaning to the action. All play means something".

However, Huizinga makes several mistakes. Among them he confuses universal purposes and limited purposes. He doesn't see the limited purposes in play and the role such limits could 'play' in the universe. Secondly he believed in a determinism for a universe which is demonstrably chaotic. As a result of his confusions he failed to see play as being only within games (limited purposes) which creates the incidental meaning he describes. Meaning may not match the universe, but chaos can be tamed through the meaning which play creates. Thus the meaning play creates is not superfluous but essential to humanity in a chaotic and irrational universe. This clarification becomes useful when I come to Lear especially.

Huizinga's confusions allowed him to position himself against Shakespeare's period in an attempt to prioritize his own discovery: "...in the 17th century.... in a glittering succession of figures ranging from Shakespeare and Calderon to Racine.... It was the fashion to liken the world to a stage on which every man plays his part. Does this mean that the play-element in civilization was openly acknowledged? Not at all. On closer examination this fashionable comparison of life to the stage proves to be little more than an echo of Neo-platonism"..

Though Huizinga may have been mistaken in other ways, Platonism was indeed fashionable in this period. And no one seems more fashionable to the English of the period then Shakespeare's rival, Sir Philip Sidney. In his The Defense of English Posie the echo of Platonism is made clear -- but so is the bridge to Aristotle: "There is no art delivered unto mankind that hath not the works of nature as his principal object .... Only the Poet disdaining to be tied to any such subjection ... doth grow in effect into another nature: in making things either better than nature bringeth forth, or quite new..." . With this book Sidney makes it plain that coexistence is possible between the two paradigms, but that he leans towards Plato's side.

So it is perhaps in response to Sidney's position that Shakespeare paradoxically uses the metadrama opportunity which Sidney allows and says as King Lear that "Nature's above art" in one respect: we are moved more by what happens in our lives than what happens on stage (IV,vi,86).

It is this kind of positioning of Shakespeare's metadramatic commentary which makes apparent that what he is doing with King Lear, and also with The Midsummer-Night's Dream , is arguing that the chaos, which makes Sidney see nature as inferior artistically, is what makes the whole of nature more significant than that part of nature we call art.

Additionally, what Shakespeare does is explain the uses of artifice in relation to the rest of nature. On a basic level the texts claim that the relationship of the artifice of comedy to the chaos is to explain, within illusion, the absurdity of the human relationship to nature.

In MSND Theseus clarifies the abilities of artifice, or the game, to make what it wants out of the chaos. He complains about the players while referring to Wall's speech: "Would you desire lime and hair to speak better" (V,i,167). And about Quince Theseus says, "His speech was like a tangled chain; nothing impaired, but all disordered" (V,i,126). Eventually Theseus makes a conclusion that it is better to pretend that disorder is order: "If we imagine no worse of them than they of themselves, they may pass for excellent men. Here come two noble beasts in, a man and a lion" (V,i,220). Theseus has been complaining continually, but finally he has willingly accepted the falsity of the lion (who is but a man) as natural -- this to 'make the most of a bad situation'. By this stroke he reorders the chaotic performance in his own mind in a way that is both recognizing the disorder and also how artifice can make chaos meaningful and useful.

Though he concludes that it is better to have artifice then to not have it, he knows he is playing a game all along. He demonstrates this earlier by choosing the worst players offered him then exclaiming: "Our sport shall be to take what they mistake" (V,i,90). Theseus's game was the complaining. In these passages Shakespeare has demonstrated, and explained metadramatically, how and why games function within this genre, comedy, to offer both illusion and to explain the use of illusion under which the absurdity of everything is the point. However, this absurdity has the potential to become problematic and tragic if the concept is extended into a revelation that it is purposeless to endure that chaos.

The tragedy in Lear is not the absurdity alone, as that only perplexes the audience into something like laughter. Where the tragedy arrives is through the argument of a purposelessness in the actions taken within or against that absurdity.

While Huizinga dismissed Neo-Platonism as not akin to play, such offerings as the following passage explains why there is more to Neo-Platonism than he seems to have perceived: Lear. "When we are born, we cry that we are come / To this great stage of fools" (IV,vi,187). The passage is reflecting nature by commenting on how what we do is a pointless game. This is hardly a Neo-Platonic bettering of nature, though it is referring to its own artifice as having more in common with nature than Sidney would allow.

More evidence for these positions comes later. Egan explains the passage this way: "If our lives can be formalized in art, then our parts are those of fools . . . ." . If our lives are indistinguishable from art we are indeed fools to take life so seriously; and fools in this case would be people who fail to see the absurdity and the lack of purpose, until those illusions fail and, as with Lear, the failure becomes the only illusion left to cling to: Cor. " How fares your majesty?" Lear. "You do me wrong to take me out of the grave; Thou art a soul in bliss; but I am bound Upon a wheel of fire, that mine own tears Do scald like molton lead. ! " (IV,vii,44)
His failure to maintain the illusion of order has left him the illusion of self pity and little else.

In contrast to Lear's failure is Edgar's successful game with his father. Edgar plays out the suicide game of Gloucester and Gloucester plays along.

Shakespeare acknowledges the healing power of illusion by having Edgar motivated by a desire to heal: Edgar "Why I do trifle thus with his despair Is done to cure it" (IV,vi,35).

An experiment carried out in the seventies called the Stanford prison experiment (Zimbardo -- a two week role playing experiment was called off in six days because no one could distinguish their prison roles from reality) showed that an illusion can be consciously played and yet still become indistinguishable from 'reality'. This human ability shows, not so much that we are being foolish to take illusions as real, but that the real may be illusion.

Also whatever meaning is adopted need not be real or true for it to function as real (Quirks and Quarks, CBC March 22, 97); all that matters is that the purposelessness is not recognized. Egan makes this point in regard to the mock trial scene (III,vi):
When Sidney said that art is better then nature he may have had this idea behind his pretension, art consciously makes an imperfect world seem perfect. However art is not always above nature's power. When Cordelia is brought to the stage dead, and Lear has gone mad again, Kent and Edgar comment respectively: "Is this the promis'd end?" / "Or image of that horror?"(V,iii,265). They are referring not only to the apocalypse, but to the promise and horror of the chaos all around their existence during the play.

By this speech they talk through a crack in this non-comic 'wall' of illusion and act as though they never really believed in anything else. They talk as though they had only been waiting for nature to demonstrate its mastery over illusion.
How artifice fails is from the result of a battle of contexts. Whereas in the Stanford case there was a strong enough game context to succeed in convincing the participants that it was worth playing as real, the participants in Lear are not cradled enough by the game for the game to succeed completely as illusion. The way the play's survivors devalue the game and then try to abandon their inheritance makes this evident:
  • Albany ." . . . you twain Rule in this realm, and the gor'd state sustain."
  • Kent. "I have a journey, sir, shortly to go. My master calls me, I must not say no." (V,iii,322)

    It seems intentional that Shakespeare has them not entirely convinced that there was a just and ordered ending, for this seems to be the 'reason' for Lear : to make sure there is no illusion for the characters, nor for the audience, to cling on to at the end. If the character's cannot cling, and the audience knows why they cannot cling through the metadrama, then the audience is made less able to identify with any illusion.

    The metadrama gives a reason why the audience should be denied the illusion -- denied purpose at the end -- for as Hamlet calls fortune a strumpet, so Gloucester demonstrates that we all are to. First he claims we are flies killed by gods for sport, then, when he is seduced by fortune's coin -- morality, he calls to the "ever-gentle gods" for continuing comfort.

    In the last of his lines, just as his ever-gentle gods begin to disappear from his life, he acknowledges that nature's illusion is a necessary seduction: "Better I were distract: / So should my thoughts be sever'd from my griefs, / And woes by wrong imaginations lose the knowledge of themselves". The illusions are juxtaposed with the chaos of daughters, sons, storms, failed battles, accidental slaughters, and chance meetings, and doing so makes the illusions pathetic and purposeless.

    Additionally, Lear's growth toward's empathy and reconciliation is made pointless, as is the whole play, by Cordelia's death, his own death, and especially by the non sequitur moral at the very end of the play: that we should say what we feel not what we ought to say, and other glib phrases.

    The power of human illusions in nature is made superfluous, and so, as nature is above art, and artifice is indistinguishable from the natural, it seems that when nature is crushing human artifice and ineffective cliche is all that is left of the illusion, it is nature who is made to be the greater artist. What could be called the bathos of King Lear is instead the triumph of chaos, the rack of this tough world.

    Finally, while the literary turf war between meta and transcendant forms seems an important area of literary study and Shakespeare is made the trophy in this custody case, it seems likely that, like Theseus, there is sport being made of what they mistake.

    GRH

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