part one of three
SHORTEST VERSION
A - The basic concept of this theory is that all life,
including humanity, needs an ongoing internally generated motive to exist
and what that turns out to be is a genetically encoded disposition
to play games -- what I call the game gene.
B - Life itself is not a game. Life is
a bland, useless series of things and moments that are without
any ultimate purpose or meaning.
Games give life a structure, value and meaning where none are present.
The game gene does help all life survive, but secondarily it can allow living itself to
seem completed (or overdone) and so can make all life forms bored (or
fulfilled) and so ready to die - and in some cases able to will one's own
death without outside aide.
C - With some purposeful exceptions, the games played are
not directly involved in survival. Survival is incidental,
not purposeful, and
it is often irrelevant to itself - even within life and death
circumstances such as hunting for food.
D - A process does take place which describes how life survives
and it is called simolution.
Simolution means that life incidentally reproduces, or sims, itself
and never rises or falls in any absolute value. This means
it can only be valued ultimately as zero. This is not optimistic or pessimistic, it is a steady state.
E - In regards to the age-old philosophical debate, knowledge
can precede experience only in the form of a genetically encoded
instruction to
understand something (like time, gravity or mathematics),
but this knowledge does not become
absolute, or better, in any way. Innate ideas are no truer than knowledge
gained by experience and
can be quite false irrespective of whether that information helps
one survive. Games need make no sense to observers, can be full of
errors, full of cheating and still they may help life itself survive.
F - Even a God
cannot give or receive any absolute knowledge or escape the need
for games to give meaning
to its own life. Anyone who attempts to sidestep the basic illogic of all
existence with the claim that God is too great to be comprehended
by people is somehow the one being that is comprehending God. Need I say more?
G - Life forms need a large degree of stupidity in order to want to exist. If
any life form lives significantly longer and learns more than it does today
stupidity would need to proportionally increase in relation to the potential increase in any recognition that life is
purposeless.
H -The common over-manufacturing and over-consuming of meaning through
games can use up values and leave many life-forms with a need to commit suicide, if they can't just lay down and die.
I - Justice is a fiction that only exists to show who is in charge. Morality is a assertion used
in order to trump other's values.
J - This game gene theory is just a game itself so escapes the accusatory
claim that it is an absolutist theory
in relativist clothing. Play with it or don't, it makes no difference to me.
K - Games consist of goals, rules, play (involving intellect but not dominated
by it), challenge, and emotional rewards or warnings - what is commonly called emotional investment.
Emotions need intelligence to appraise the play in relation to previously stored values.
Intellect needs emotions to rank appraisel. Important are the perceptions of
progress and the perceptions of risk or challenge which fall between the certain and
the impossible. Without the belief that progress is occuring and without risk the
game will not be played. If there is a sense that there is no point in continuing,
any game may be discontinued. Emotions are then turned into values by the intellect
for use later as further goals
Long Section
1) The game gene theory is simply an English term
for a detailed idea that accounts for the continuing
existence of all life, but which stops well short of explaining
why non-life or the whole universe exists in the first place.
It assumes, for good reason, that
the big bang theory
is wrong
and irrelevant
, as is God, and that the universe is infinite in space
and time. Multi-verse theories are
better in that they recognize the proto-universe (or actual) as infinite.
2) The term "game gene" is used because it most closely
represents the main motivation of life, a genetically
induced desire to play games. One piece of the
gamegene has been found already in the discovery of a
risk taking gene: the longer this gene is the greater
the risk someone needs to take in life. Other pieces have been discovered
in the near identical reactions of the brain during real events and imagined.
Also the brain cannot handle not making decisions. People feel
they must make decisions and, it turns out, when people see
acceptable games it offers them a way to decide
(see Live Science).
Experiments in 2005 with empathy, so-called, have also shown an
automatic element to the playing within another's imagined point of
view. However
the scientists doing the experiment failed to offer a chance to choose
to play -
the subjects were in the experiment in order to play and
only to play -
they couldn't say no. See related empathy articles at
(see Live Science)
(see BBC science).
There are many many more experiments that show aspects
of the game gene function.
3) 'Game' is the most accurate term because if
the elements of games are abstracted out from common
games such as hockey or cards, all life can be seen to
play games consistently; even more consistently then life
trys to survive. 'Gene' is the most accurate term to
describe an inherited sub-cellular structure or series of structures
which instructs the game, and other, behaviors in a life form.
4) Games cannot be dismissed,
as in 'they're just
games', any more than E=Mc2 can be dismissed as 'just' relative.
Gladiator games and Mayan ball games involved the most serious consequences
, as do other rituals involving sacrifice or gambling. The fallacy of a
dualism between
what we usually call games and real life is no more relevant than the distinction
between a gladiator's
practice and his final show. Both are games, but we only think
there are serious consequences with one rather than with the other.
5) This theory is an interpretation of observations anyone can make and most everyone does make at some point in their life. As an example, a large number of movies contain some understanding that life, at its most profound level, is about games.