part two of three
7) Chaos makes the original formation of any
life-form inevitable in an infinite universe.
However, the reproduction of life from life, and
the maintenance of any life, still requires a special
corporeal device to create and promote these actions.
8) The device is not something like a womb but,
instead, a gene which instructs a behavior
that has no ability or reason to occur otherwise. This genetic instruction
must allow life to desire something from living which
can actually help it to survive. Genetically instructed behavior
can be seen in babies that can move their limbs unaided even before they're born,
so there is little reason to doubt that a genetically informed behavior is possible.
9) Even cell division requires a motive in order for
division to occur at a useful time, preventing the
exhaustion of the original cell, or at a time when
the new cell can survive. In other words, the actions
of life are not similar to the actions of non-life, in that life's
actions are not simple reactions. Also, something inhibits
life from having simple reactions towards the rest of the
universe. Further, each life must have a self-centred method of
reacting and acting. Finally, each life has a kind of separation
from the rest of the universe. For the above reasons I call individual life forms
solipsistic forms as they consciously know only themselves and not the
life forms that make them up, or which they make up.
10) Many solipsistic forms are constructed from other existing solipsistic forms.
I call this (interwoven or) contextual solipsisim
because it's the context that is arbitrarily chosen which determines what life
form you wish to discuss. For example, the cells that make up a human body are at one level, an individual
human is at another level and humanity as a whole is at another. A society
of humans often functions like one body: the unbalanced higher male birth rate in
war zones after the decimation of males (as in Mozambique in the 1980s) demonstrates that human
societies have unconscious and extraordinary methods of
population regulation - hence there is a 'self' regulation just as a single body has.
11) Solipsistic forms use their senses to represent the actions of the universe
in a way that is most useful to their games. It is secondary whether the senses
are giving a true picture of the world. All solipsistic forms have different
senses as a result. In most humans there are roughly eleven senses:
sight, hearing, touch, taste, smell, balance, time, body position,
hormonal detection, internal regulation and self. Other writers have found over fifty
senses in humans. Senses only need to approximate the
world they represent as it is only games they need to play. All senses are
materially generated and can be disrupted in many ways. The term
perception is the sum of the senses in use within a solipsistic form. However,
you cannot see with your eyes until you believe in your mind. For example, as soon
as one crashes a car, or something shockingly different happens in one's view
(like a suicide), all beliefs are dislodged for a time and seeing (or any sensing)
cannot be put into a 'frame of mind'. The result is that meaning is difficult and the senses flutter
uselessly for a time until belief reasserts itself on the senses. It is
the same problem with something new. In the case
of new scientific discoveries, it takes about twenty years and longer - and a power struggle between generations - for
ideas to take hold because it is schemas (a kind of societal 'frame of mind' or context )
that allow ideas to be seen.
12) Technically, a gene can supply a reason to live, but what reason
can a gene supply which would help life survive long enough to reproduce
itself? The only successful 'reason' which a gene can supply must be
the equivalent of a desire to play games. No other genetically programmed
reason or desire will
succeed in maintaining life for long. The reason, basically, is that
nothing can predict the future. Games accommodate that fact and allow unanticipated value to come forward.
13) As life stands now, all motivated actions and thoughts are carried out within the
structure of games.
14) All games are played by individual life forms using some
equivalent of a consciousness, which is only a sense of self,
one of the many senses that life-forms use.
Consciousness
is only like a poker table - it is where the stakes can be laid.
15) Thought and language are not the same thing in anyway.
Thought precedes language as shown in the cases of 'wild children' who are able to
survive and reason without ever learning any language. Language is for communication
outside the self and is not for thinking. (However, playing with language to
express thoughts does lead thought into unexpected, or 'unthought', directions.) Other
life forms (like birds) show the same outward aspects of thought
that 'I' show (which is easily seen when one doesn't confuse thought and
communication - and if one stops assuming that other people should get a free pass while
equally unknown beings of other sorts do not). As mentioned above, where thought and language
do relate is when the game of choosing words and phrases to represent a thought backfires and leads
a speaker to 'rewrite' a thought in order to make the language 'true' again. This situation is not, however
, facilitating thought, but is just a typical consequence of games. Whenever we think of something
it may be exact, but when we bring in language to represent it to others we will find different
words and phrases each time we represent the thought. Still, we believe we said the same thing each time
because the meaning in our mind is the same and the words are superficial tools only.
We don't remember the words each time, only the meaning - unless we never had the meaning but
only the words - which is why if two witnesses use the same words to describe
an event the police know they're faking it.
16) The fact that some games seem to be played on a field, or in a court, is an illusion. The actual
games are always played in the minds of the players; for example, in a football match
each player on each side will play with different goals, rules, emotional reactions,
values, and levels of risk, and the non-players in the stands or at home on TV
will actually be playing too - though it won't seem like that.
Even people who know nothing about the game's rules and goals
will also be playing in their own way. Those people in football uniforms on the field with a ball in their hands and
about to make a toss may not be playing football at all, they may be playing any one
(or two) of a hundred games (a higher school grade, impressing a talent scout or cheerleader).
This is the same everywhere in life.
17) Games consist of goals, rules,
play (involving intellect but not dominated by it), and emotional rewards
or warnings - what is commonly called emotional investment. Emotions
need intelligence to appraise the play in relation to previously stored values.
Intellect needs emotions to rank appraisal. Important are the perceptions of
progress and the perceptions of risk
or challenge which fall between the certain and the impossible.
Without the belief that
progress is occuring, and without risk
, the game will not be played. If there is a sense that there is
no point in continuing, any game may be discontinued.
Emotions are turned into values
by the intellect for use later as further goals (more on this below).
18) Ethics and morals
are only attempts to trump other values
with trickery and bald claims. The only widespread 'morality' actually found
in nature is respect for 'winners' and contempt for 'losers' - however one wishes to define them.
19) The seeming existence of free will is really a misunderstanding of the emotion we get when there is a lack of interference in
any of our behavioral dispositions.
Freedom or 'free will' has always been a bogus concept. We cannot
choose to be born, to breath,
to know everything we need to know in order to make a decision, to live
forever, to die exactly
how we want to die, or even to remember (or not) anything
we want. We cannot control
the things that happen to us - at best we can only react. The things that
happen to us send us down a road
which we cannot predict and, as timing is everything, we can't even pick
our timing or know if it's the best.
We cannot choose our personalities, or change how age effects our
traits. Any credit we take for making changes to our personalities can only be attributed to our "good" genes.
When we yearn for freedom it is only yearning for our rut not to be frustrated by something
else. Basically the happy feeling of freedom is the
emotion we have when our programed behaviors are not frustrated.
20) Consciousness is not only linguistic, but also imagistic, impressionistic
and automatic.
This sense of self fools us into thinking it is the self. But it is a slave to that which surrounds it.